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Sara by Ernesto Ruiz Velasco, via Behance

AnimSchoolBlog: AnimSchool Student Spotlight: Ernesto Ruiz Velasco


Model based on a design by Jordana Gonzalez

Speed up process in building up an organic face in Maya. I found it quite useful to understand how all the loop edges works in creating a 3d organic shape

Make high-poly organic models is by modeling it with regular #polygons then subdivide it to achieve a smoother look. You need to start with the larger shapes.

3d anime face poly topology

This model shows very well laid-out topology, and it overall seems well proportioned. This would be the kind of density I would probably go for for retopologizing a human(oid) character.