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Search videos for Maya tutorial on Vimeo

Search videos for Maya tutorial on Vimeo

Search videos for Maya tutorial on Vimeo

Search videos for Maya tutorial on Vimeo

GMH2 by Phung Dinh Dzung: http://www.thundercloud-studio.com/main.php?page=gallery.php&Dir=shop/GMH/1/  Polycount Zbrush Master Thread: http://www.polycount.com/forum/showthread.php?t=124922

GMH2 by Phung Dinh Dzung: http://www.thundercloud-studio.com/main.php?page=gallery.php&Dir=shop/GMH/1/ Polycount Zbrush Master Thread: http://www.polycount.com/forum/showthread.php?t=124922

Search videos for Maya tutorial on Vimeo

Search videos for Maya tutorial on Vimeo

Search videos for Maya tutorial on Vimeo

Search videos for Maya tutorial on Vimeo

In this tutorial, you will learn how to use the Cloud Rig tool in Houdini. This tool lets you use volumes to generate realistic clouds and cloudscapes. In both cases, you will start out with a simple box and fill it up with a volume. You will then add noise to create a puffier look. Under the surface, this tool uses the OpenVDB tools introduced with Houdini 12.5.

In this tutorial, you will learn how to use the Cloud Rig tool in Houdini. This tool lets you use volumes to generate realistic clouds and cloudscapes. In both cases, you will start out with a simple box and fill it up with a volume. You will then add noise to create a puffier look. Under the surface, this tool uses the OpenVDB tools introduced with Houdini 12.5.

maya tutorial

maya tutorial

佈線參考圖                                                                                                                                                                                 もっと見る

佈線參考圖 もっと見る

Maya Fluids Tutorial + Nuke Basic Settings by Jherson Mendoza. Quick Overview on Maya Fluids +

Maya Fluids Tutorial + Nuke Basic Settings by Jherson Mendoza. Quick Overview on Maya Fluids +

lly is visible or not in the rendering is instead handled by the shader). Furthermore, the mental ray light instance must be set up such th...

lly is visible or not in the rendering is instead handled by the shader). Furthermore, the mental ray light instance must be set up such th...

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