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\Indie Character Artist dump - Page 2 - Polycount Forum

\Indie Character Artist dump - Page 2 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 27 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 27 - Polycount Forum

メディアツイート: さくらもち(@sakuramochiJP)さん | Twitter

メディアツイート: さくらもち(@sakuramochiJP)さん | Twitter

"You can create complex objects very quickly using deformers and selections. By making a tileable surface it is only a matter of adding a couple of bend deformers to get a complex-looking but attractive object.” Carlos Ortega Elizalde

"You can create complex objects very quickly using deformers and selections. By making a tileable surface it is only a matter of adding a couple of bend deformers to get a complex-looking but attractive object.” Carlos Ortega Elizalde

Tim Spanjer - 3D Environment Art

Tim Spanjer - 3D Environment Art

http://www.polycount.com/forum/showthread.php?t=129228

http://www.polycount.com/forum/showthread.php?t=129228

宮原葉月:hacco

宮原葉月:hacco

Chiaki Okada 岡田千晶

Chiaki Okada 岡田千晶

textures_c3_1024

textures_c3_1024

xavier-coelho-kostolny-pbr-cheatsheet.jpg 506×1,920픽셀

xavier-coelho-kostolny-pbr-cheatsheet.jpg 506×1,920픽셀

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