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Desert Explosion with FumeFX Part 1 In this new tutorial for 3ds max, we'll start working on a new tutorial series. We'll create a desert like environment using simple primitives as planes, then we'll create a desert shader using the Arch&Design material with some procedural maps and we'll prepare it to be rendered with Mental Ray. We'll prepare the lighting setup using MR Sun and MR Sky, with some adjustment to give it a desertic look. We'll start to create a basic explosion setup with the…

Desert Explosion with FumeFX Part 1 In this new tutorial for 3ds max, we'll start working on a new tutorial series. We'll create a desert like environment using simple primitives as planes, then we'll create a desert shader using the Arch&Design material with some procedural maps and we'll prepare it to be rendered with Mental Ray. We'll prepare the lighting setup using MR Sun and MR Sky, with some adjustment to give it a desertic look. We'll start to create a basic explosion setup with the…

Desert Explosion with FumeFX Part 3 This is last part of the Desert Explosion tutorial series. We'll work to finalize the smoke and the fire look, then we'll render the passes and comp it using Autodesk Combustion. The final result will be a good starting point to create  a more complex scene. In the future, we'll work on more stuffs related to explosion, to add more details as debris, explosion effect over the ground etc etc

Desert Explosion with FumeFX Part 3 This is last part of the Desert Explosion tutorial series. We'll work to finalize the smoke and the fire look, then we'll render the passes and comp it using Autodesk Combustion. The final result will be a good starting point to create a more complex scene. In the future, we'll work on more stuffs related to explosion, to add more details as debris, explosion effect over the ground etc etc

FumeFXあるあるトラブル解決術

FumeFXあるあるトラブル解決術

Desert Explosion with FumeFX Part 2 In this new tutorial for 3ds max, we'll continue to work at the Desert Explosion with FumeFX tutorial series. This time we'll finish to prepare the shockwave pass, adding the wavelet turbulence simulation and adjusting rendering parameters for the smoke layer. Then we'll add a new particle system to simulate the fireball explosion, and we'll start to prepare the basic setup in FumeFX.

Desert Explosion with FumeFX Part 2 In this new tutorial for 3ds max, we'll continue to work at the Desert Explosion with FumeFX tutorial series. This time we'll finish to prepare the shockwave pass, adding the wavelet turbulence simulation and adjusting rendering parameters for the smoke layer. Then we'll add a new particle system to simulate the fireball explosion, and we'll start to prepare the basic setup in FumeFX.

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Maya Explosion Tutorial

Maya Explosion Tutorial

本誌で連載中の「JET STUDIO Effect Lab.」で数々の自然現象の模写を通じて培...

本誌で連載中の「JET STUDIO Effect Lab.」で数々の自然現象の模写を通じて培...

Simulate fire and smoke effects in FumeFX In this tutorial we’ll see how to approach to fluid dynamic algorithm to simulate fire and smoke effects. We’ll try to create our 1st object in fire and we’ll add a smoke simulation generated by the fire combustion. The tutorial will cover beginner features of FumeFX under Autodesk 3ds max 2010, how to connect standard objects and lights to the simulation, how to controls the simulation parameters and the shading of the fire, we’ll take a look at…

Simulate fire and smoke effects in FumeFX In this tutorial we’ll see how to approach to fluid dynamic algorithm to simulate fire and smoke effects. We’ll try to create our 1st object in fire and we’ll add a smoke simulation generated by the fire combustion. The tutorial will cover beginner features of FumeFX under Autodesk 3ds max 2010, how to connect standard objects and lights to the simulation, how to controls the simulation parameters and the shading of the fire, we’ll take a look at…

Kei YoneokaさんはTwitterを使っています: 「https://t.co/4Ig4Vwp2cV これは火炎放射器のパーフェクトなリファレンス。」

Kei YoneokaさんはTwitterを使っています: 「https://t.co/4Ig4Vwp2cV これは火炎放射器のパーフェクトなリファレンス。」

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