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You can produce the same kind of Cavity Map as the EMB using your normal map in Photoshop, but XNormal is nice because the result is cleaner and automated. At this point, I open up all my maps in Photoshop. I use the Ambient Occlusion as a base, and on top of that, I'll place the EDT Cavity Map and set the layer's blending mode to "Screen" or "Soft Light" (use whatever you like). This will help neutralize the darks from the Ambient Occlusion map. Then I place my EMB Cavity map Untitled…

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Game Assets - Fixing Normal Map Distortion In this video I will show you how to prevent your normal map from distorting in 3D Studio Max. If you find my vide...

Ambient Occlusion and Normal map bake using Xnormal - Doc 3. Asset Creation Guide - Documentation

Tiago Rios - Artworks

Ambient Occlusion and Normal map bake using Xnormal - Doc 3. Asset Creation Guide - Documentation

Ambient Occlusion and Normal map bake using Xnormal - Doc 3. Asset Creation Guide - Documentation

handplane baking tutorial - YouTube

Ambient Occlusion and Normal map bake using Xnormal - Doc 3. Asset Creation Guide - Documentation