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Physically based rendering in games - Page 8 - Polycount Forum


Experimenting with Physically based rendering in Blender Cycles

Graph for diffuse combined with ambient occlusion

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Texturing Workflow with Substance Designer - YouTube

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Tutorial: PBR Texture Conversion By Joe “EarthQuake” Wilson In this tutorial, I’m going to demonstrate how content created for traditional shaders can be converted to PBR shaders, how to convert co...

Pior's workshop - Page 3 - Polycount Forum

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3ds MAX and VRay Tutorial: Basic daylight interior visualization for beginners – Render like a photographer »