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Physically based rendering in games - Page 8 - Polycount Forum

Physically based rendering in games - Page 8 - Polycount Forum

SpecularChart

SpecularChart

different panorama formats

different panorama formats

https://howto.clip-studio.com/library/page/view/metasequoia_002_20_008

https://howto.clip-studio.com/library/page/view/metasequoia_002_20_008

Physically Based Shading in CRYENGINE - Doc 3. Asset Creation Guide - Documentation

Physically Based Shading in CRYENGINE - Doc 3. Asset Creation Guide - Documentation

シロス on

シロス on

物

超屌折紙!!

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

light source RGB values

light source RGB values

800b43b9e0d06aa11156ea1e0572fc378c95fade110263-nTG4Hw_fw658 (500×400)

800b43b9e0d06aa11156ea1e0572fc378c95fade110263-nTG4Hw_fw658 (500×400)

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