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Physically based rendering in games - Page 8 - Polycount Forum

Pior's workshop - Page 3 - Polycount Forum

ピンもと:Sébastien Lagarde

DONTNOD Physically based rendering chart for Unreal Engine 4

Palette_BRDF_reduced

Specular Cheat Sheet | Technical Art Adventures More

This is a step by step tutorial to make a 100% procedural grass in Substance designer. In this first part, we will focus on how to make the primary shapes, a...

さまざまな金属、金、銀、銅、鉄、鉛、アルミ、チタンなどの質感の描き方をスタディした「Material Studies」のメタル編を紹介します。 Material Studies: Metals 以下の

ピンもと:Sébastien Lagarde

DONTNOD Physically based rendering chart for Unreal Engine 4

Textures More

max2010_normalmap_workarounds.png

ピンもと:extremeistan

Experimenting with Physically based rendering in Blender Cycles

Graph for diffuse combined with ambient occlusion

ピンもと:Sébastien Lagarde

DONTNOD Physically based rendering chart for Unreal Engine 4

DONTNOD Physically based rendering chart for Unreal Engine 4 More