Pinterest • 世界中のおしゃれアイデアまとめ

Here some closeup details of the hair on main characters. Using 4k high-res capture. Here are some features we used to create the volumetric look of the hair, realtime in-game: 1. Using baked shadow map and wrap diffuse to fake the shadow. It helps us to get the feeling of depth and volume of the hair. 2. Scatter is really important for blonde hair to look right. It’s because the lights scatter between hair strands. We can’t afford ray-tracing, of course, so we approached the similar…

ArtStation - Uncharted 4 Characters' Fur Material, Yibing Jiang

"CGWORLD 210 호 (2 월호) '표지 그래픽 메이킹

ArtStation - Winry, Вахтанг Ильясов

さくらもち(@sakuramochiJP)さん | Twitterの画像/動画

140725 flamenco final2 Zbrushと3dsMaxと無料の人物CGモデル生成ソフトMakehuman等で制作された、描き込みと物量が物凄い静止画作品『Flamenco』。制作過程の分かる簡単なメイキング付き!

Fatal Seeker(フェイタルシーカー) | ゲームUIブログ

ArtStation - Azsuna Night Elves - World of Warcraft "Legion" (and extra), Fanny…

さくらもち(@sakuramochiJP) 님 | 트위터의 미디어 트윗

Photos and videos by さくらもち (@sakuramochiJP) | Twitter