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Torn Cloth Tutorial After some experimenting I finally figured out how to do it in Zbrush, and it looks pretty good. Quick overview of it is your using a weave pattern with Micro Mesh to Geo to get you torn fabric, but doing the whole model this way will create an insane amount of polys, so figured out how to just make the edges geo and the rest of the model using Micro Mesh during the BPR. I go into detail below.

tutorial for shredded cloth #3d blender

ZBrush 一分でリアルな地形を作る方法 -How to use geo data in ZBrush

Torn Cloth Tutorial - part 3

ZBrush4R6 ZRemesher Tutorial

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EdgeLoop on zbrush

Torn Cloth Tutorial

Edgeloop on zbrush

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