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Shot Breakdown  ING MKR Cross-sell Animations (00:03) - Animation + Design (00:30) - Animation + Design  2D/3D Sassy walk cycle - personal work (00:10) - Art Direction, Design, Rigging, Animation, Comp and 2D paintover  ING Super Explainer Animations (00:12) - Animation + Design (00:36) - Animation + Design  Soap SMG Ident (00:16) - Animation  Salarymen Animation (00:18) - Self directed/produced animated short. Created all aspects of the film from pre-production through to post.…

Shot Breakdown ING MKR Cross-sell Animations (00:03) - Animation + Design (00:30) - Animation + Design 2D/3D Sassy walk cycle - personal work (00:10) - Art Direction, Design, Rigging, Animation, Comp and 2D paintover ING Super Explainer Animations (00:12) - Animation + Design (00:36) - Animation + Design Soap SMG Ident (00:16) - Animation Salarymen Animation (00:18) - Self directed/produced animated short. Created all aspects of the film from pre-production through to post.…

作画 MAD - Sakuga: The Art of Japanese Animators - YouTube

作画 MAD - Sakuga: The Art of Japanese Animators - YouTube

Here's my new animation reel, May 2015. Enjoy!  Reel Breakdown List 2015  Shot 01  - Frame 0115 > 0349 :  	Personnal work, "Animsquad 1st shot", animation with Maya.         Character "Jill" provide by animsquad.  Shot 02 - Frame 0350> 0415 :  	Personnal work, "Kong Vault", animation with Maya.         Character "Mark" courtesy of LongWinterStudios.com   Shot 03 - Frame 0416 > 0540 :  	tv serie "Foot 2 Rue Extrême", property of Tele Image Production, animation with Maya.  Shot 04 -…

Here's my new animation reel, May 2015. Enjoy! Reel Breakdown List 2015 Shot 01 - Frame 0115 > 0349 : Personnal work, "Animsquad 1st shot", animation with Maya. Character "Jill" provide by animsquad. Shot 02 - Frame 0350> 0415 : Personnal work, "Kong Vault", animation with Maya. Character "Mark" courtesy of LongWinterStudios.com Shot 03 - Frame 0416 > 0540 : tv serie "Foot 2 Rue Extrême", property of Tele Image Production, animation with Maya. Shot 04 -…

My contributions to the movie Big Hero 6 from Walt Disney Animation Studios  and also my contributions for the promotional materials.For educational purposes only. I'm responsible for all animation except the crowd characters in the bot fighting scene animated by Ala'a Abu Hanish I want to thank as always  to all the crew involved on each of this shots, and to the animation supervisors and directors who had a great influence on the final result of these animations. The video clips and…

My contributions to the movie Big Hero 6 from Walt Disney Animation Studios and also my contributions for the promotional materials.For educational purposes only. I'm responsible for all animation except the crowd characters in the bot fighting scene animated by Ala'a Abu Hanish I want to thank as always to all the crew involved on each of this shots, and to the animation supervisors and directors who had a great influence on the final result of these animations. The video clips and…

Shot Breakdown  * Cat anim Test * Puppy and ball (Puppy Animation) * Run away (Body Mechanics) * Horse Fell over (Creature animation) * Cat chasing laser dot ( Creature animation) * Horse Animation * Bully - (upper body and Facial) * Right Bob..? - (Acting piece) * Creature fight sequence (Wip)  All above works are my personal works.  Thanks to Creature Animationateam.com, noxlabs.com,Animschool.com,Joel3d.com  and Highend 3d.com for the free and paid Rigs :)    My personal ...

Shot Breakdown * Cat anim Test * Puppy and ball (Puppy Animation) * Run away (Body Mechanics) * Horse Fell over (Creature animation) * Cat chasing laser dot ( Creature animation) * Horse Animation * Bully - (upper body and Facial) * Right Bob..? - (Acting piece) * Creature fight sequence (Wip) All above works are my personal works. Thanks to Creature Animationateam.com, noxlabs.com,Animschool.com,Joel3d.com and Highend 3d.com for the free and paid Rigs :) My personal ...

I created this animation as a way to demonstrate the technique of layering animation to create a realistic run cycle for a horse.  Most of my students knew pose to pose, and straight through animation styles, and the basics of keyframe animation. Yet they were unfamiliar with this layered animation method, and I thought this would aid in showing them step by step how it works.  As always, I look at reference footage to study the type movement I am trying to create with the animation. I ...

I created this animation as a way to demonstrate the technique of layering animation to create a realistic run cycle for a horse. Most of my students knew pose to pose, and straight through animation styles, and the basics of keyframe animation. Yet they were unfamiliar with this layered animation method, and I thought this would aid in showing them step by step how it works. As always, I look at reference footage to study the type movement I am trying to create with the animation. I ...

Reel April 2013 by Kevan Shorey. All primary character animation by me. The one exception being the Madagascar 2 shot where the 3 supporting giraffes were animated by someone else. Also all Crowds were animated separately.

Reel April 2013 by Kevan Shorey. All primary character animation by me. The one exception being the Madagascar 2 shot where the 3 supporting giraffes were animated by someone else. Also all Crowds were animated separately.

2D Traditional Animation

2D Traditional Animation

2D Traditional Animation

2D Traditional Animation

Here's selection of shots that I animated on the pre-production of "Rise of The guardians" The animation in this video is at different stage of refinement.  The purpose of this video is to showcase the character development that was done before the movie. Responsible for all animation. Footage is property of Dreamworks Animation.

Here's selection of shots that I animated on the pre-production of "Rise of The guardians" The animation in this video is at different stage of refinement. The purpose of this video is to showcase the character development that was done before the movie. Responsible for all animation. Footage is property of Dreamworks Animation.

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