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concept behind 3D modeling, animation, rendering, and compositing,Rapunzel,anima 3d game,texture

concept behind 3D modeling, animation, rendering, and compositing,Rapunzel,anima 3d game,texture

diner animation background

diner animation background

Speed up process in building up an organic face in Maya. I found it quite useful to understand how all the loop edges works in creating a 3d organic shape

Speed up process in building up an organic face in Maya. I found it quite useful to understand how all the loop edges works in creating a 3d organic shape

Modeling a Female Head

Modeling a Female Head

~まずは顔のモデルから~ | Max 2017 キャラクター作成術~ | AREA JAPAN もっと見る

f9cb0d11c8c609bf97b42d3f465af77c.jpg (530×424)

f9cb0d11c8c609bf97b42d3f465af77c.jpg (530×424)

Personal Work: Character  facial shapes modeling for a modeling timelapse video collection.  Character design: Toni Reyna Character modeling: Sergi Caballer Music: Ratatat - Neckbrace (2010)  Remember you can see the 2nd part here: https://vimeo.com/64302836  More information at www.sergicaballer.com. Also you can follow me on twitter at @SergiCaballer

Personal Work: Character facial shapes modeling for a modeling timelapse video collection. Character design: Toni Reyna Character modeling: Sergi Caballer Music: Ratatat - Neckbrace (2010) Remember you can see the 2nd part here: https://vimeo.com/64302836 More information at www.sergicaballer.com. Also you can follow me on twitter at @SergiCaballer

Human Head Modeling [HD] : 牛山雅博

Human Head Modeling [HD] : 牛山雅博

3dヘッド,チュートリアル,Topology Tricks,Male Topology,Topology Characters,Game Characters,Hai 3d,Poligon Topology,3d Maquette

第2回:モデリングその① ~キャラの命!顔と髪編~ | Autodesk :: AREA JAPAN | コラム

第2回:モデリングその① ~キャラの命!顔と髪編~ | Autodesk :: AREA JAPAN | コラム

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