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Xgen Hair Color Variation 2: Per strand color and highlights

By default the clumps are too uniform, make your next groom more interesting with random clump sizes.

メディアツイート: さくらもち(@sakuramochiJP)さん | Twitter

V-Ray 3.0 for Maya - Rendering Hair

ブロンズの質感

ArtStation

"CGWORLD 210 호 (2 월호) '표지 그래픽 메이킹

hankNDory on Vimeo

Third: flocking in the hair of creation and check rendering ~ HairFarm! ~ | CharacterArpeggio ~ 3ds Max 2017 character creation surgery ~ | AREA JAPAN More

Maya & Vray Tutorial - How to create Cloth Shaders / Advanced material workflows HD - YouTube

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