mofmof
mofmofさんの他のアイデア
I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a PS4 game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging and shading to realize our 100k triangles in-game hair for Aloy to be fully dynamic, driven by 50 splines at 3-5 ms whilst maintaining a stable 30fps on a PS4 system. I want to thank the outsourcing vendors, the GG team and the fantastic…

I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a PS4 game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging and shading to realize our 100k triangles in-game hair for Aloy to be fully dynamic, driven by 50 splines at 3-5 ms whilst maintaining a stable 30fps on a PS4 system. I want to thank the outsourcing vendors, the GG team and the fantastic…

386704ef6f06bde9b47268786407b45a.jpg 546×646 pixels

386704ef6f06bde9b47268786407b45a.jpg 546×646 pixels

Psyche - Character modeling studies (Part 3) - Autodesk Community:

Psyche - Character modeling studies (Part 3) - Autodesk Community:

realistic teeth gums tongue max

realistic teeth gums tongue max

Planar model of the face. Awesome.

Planar model of the face. Awesome.

彫刻,モデリング,解剖学,ポーズ,Cg,Sculpture

Skin-tut

Skin-tut

Useful! Settings for Skin Shader

Useful! Settings for Skin Shader

Eyes, Paradise - Find out more funny and interesting stuff with Muse Malady www.musemalady.com #Eyes

Eyes, Paradise - Find out more funny and interesting stuff with Muse Malady www.musemalady.com #Eyes

Yuri Alexander - Realistic skin detail and color …

Yuri Alexander - Realistic skin detail and color …