Mega city

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an aerial view of a city at night with skyscrapers in the foreground and bright lights on the buildings

This is the first week's assignment I did for Jama Jurabaev's Learn Squared course. The medium and small buildings were made in 3D coat by extruding custom made height maps from Photoshop. I disobeyed orders and used Modo instead of 3D coat for the skyscrapers as I felt it would be more suitable for simple polygonal shapes. I decided to add in flying cars at the last moment using a car model I grabbed online. The buildings and cars are replicated dozens of times with Keyshot's pattern tool…

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an aerial view of a city with skyscrapers and roads in the foreground, on a foggy day

Sci-Fi scape series ep1 #aiart #digitalart #aiartcommunity #artificialintelligence #machinelearning #generativeart #aicreativity #aifuture #instaart #artdaily #digitalcreators #artcollector #contemporaryart #creativeprocess #artdiscovery #artoftheday #explorepage #artforeveryone #artlovers #artinspiration #newartwork

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a futuristic city with lots of tall buildings

Futuristic Cityscape View: A bustling futuristic cityscape with neon lights and hovering vehicles, depicting a vibrant, high-tech urban environment. #futuristic #cityscape #neon #vehicles #urban #aiart #aiphoto #stockcake ⬇️ Download and 📝 Prompt 👉 https://ayr.app/l/rXAN

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the city is busy with people and boats

Exhibition MO2049 - Futuristic Macau This year I had the pleasure to be invited to develop a concept art exhibition for Taipa Village Cultural Association in Macau. With this project I wanted to create a group of images illustrating a futuristic / generic mega city Macau, whilst preserving part of it's cultural heritage. I hope you enjoy! For more information check out the gallery's website: https://taipavillagemacau.org.mo/en/2020/09/23/mo2049-sci-fi-works-by-ricardo-lima/

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ArtStation - Megacity outskirts practice , Alex Underwood

You can see more frequent updates on my Instagram https://www.instagram.com/ikatar/ I had two goals with this project: 1) To wrap up my megacity studies 2) Make a boring daytime scene look good I heavily relied on the Ivan Laliashvili techniques, where he uses google maps to generate the scene.

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an animated city at night with neon signs

For Mega City we set out to make a POI larger than anything we’ve done in previous seasons. To achieve this we utilized large non-breakable sections of buildings that wouldn’t contribute to our relatively small actor count limit on lower end platforms. My responsibilities here were to make these optimized non-breakable buildings that would both serve as a shell and core of the structures after the standard breakable kit pieces are destroyed. Also, for player clarity on what’s breakable or…

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an image of two different structures in the same place, one is made out of metal

With so many visions of humanity’s future involving the devastating effects of climate change, architects are looking toward a life without land: entire self-contained cities purposefully built on water complete with housing, schools, hospitals, restaurants and shops. These floating city concepts range from recycled oil rigs to what could be the largest structure ever built […]

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