Chrisさんの他のアイデア
Odin Inspector and serializer for Unity

Odin Inspector and serializer for Unity

viewing image effects in the scene view | framebunker

viewing image effects in the scene view | framebunker

HelpfulScripts/ForwardDecals at master · cjacobwade/HelpfulScripts · GitHub

HelpfulScripts/ForwardDecals at master · cjacobwade/HelpfulScripts · GitHub

HelpfulScripts/ForwardDecals at master · cjacobwade/HelpfulScripts · GitHub

HelpfulScripts/ForwardDecals at master · cjacobwade/HelpfulScripts · GitHub

Chris Wade on Twitter: "Nice tool for easily toggling shader keywords via inspector https://t.co/7LhEDnm5pV https://t.co/qHHsRCkzre"

Chris Wade on Twitter: "Nice tool for easily toggling shader keywords via inspector https://t.co/7LhEDnm5pV https://t.co/qHHsRCkzre"

Florian D. on Twitter: "@ADAMATOMIC https://t.co/JvUEIHqere (worth every second of your time)"

Florian D. on Twitter: "@ADAMATOMIC https://t.co/JvUEIHqere (worth every second of your time)"

rémi on Twitter: "AutoFind attribute: automatically find the best component, will search in children if asked nicely, cycle through all found comp https://t.co/LtKrxKtqE3"

rémi on Twitter: "AutoFind attribute: automatically find the best component, will search in children if asked nicely, cycle through all found comp https://t.co/LtKrxKtqE3"

Chris Wade on Twitter: "Setting up a single place to change debug settings quickly is the single best way of improving your #unity3d quality of life. https://t.co/0JuSeYUhGv"

Chris Wade on Twitter: "Setting up a single place to change debug settings quickly is the single best way of improving your #unity3d quality of life. https://t.co/0JuSeYUhGv"

Unity editor extension that uses spotlight on OSX for lightning fast project reference searches. Asset serialization mode should be set to "Force Text" in the editor settings. · GitHub

Unity editor extension that uses spotlight on OSX for lightning fast project reference searches. Asset serialization mode should be set to "Force Text" in the editor settings. · GitHub

Chris Wade on Twitter: "Put this in your #unity3d utils class and use it to revert prefabs en masse instead of one at a time: https://t.co/ONcK1vnAIN https://t.co/l8fxJK75kx"

Chris Wade on Twitter: "Put this in your #unity3d utils class and use it to revert prefabs en masse instead of one at a time: https://t.co/ONcK1vnAIN https://t.co/l8fxJK75kx"